diff = Target.position - transform.position;

diff.x = 0;

diff.y = 0;

Vector3 pos1 = Vector3.zero;

pos1[0] = 30;

pos1[1] = 20;

pos1[2] = 10;

pos1.x = 30;

Target.position = pos1;

//Target.position.Set(30, 0, 0);

Target.position = new Vector3(30, 0, 0);

//Target.position.x = 30;  error     요렇게는 못써요..


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