다차원 배열
using UnityEngine;
using System.Collections;
using System;
public class chap10_5 : MonoBehaviour {
// Use this for initialization
void Start () {
int[,,] array = new int [4, 3, 2]{
{{1, 2} , {3, 4} , {5, 6}} ,
{{1, 2} , {3, 4} , {5, 6}} ,
{{1, 2} , {3, 4} , {5, 6}} ,
{{1, 2} , {3, 4} , {5, 6}}
} ;
for(int i = 0; i < array.GetLength(0); i++){
for(int j = 0; j < array.GetLength(1); j++){
// for(int k = 0; k < array.GetLength(2); k++){
// print (string.Format("array[{0},{1},{2}] = {3}", i, j, k, array[i, j, k]));
for(int k = array.GetLowerBound(2); k <= array.GetUpperBound(2); k++){
print (string.Format("array[{0},{1},{2}] = {3}", i, j , k , array[i, j , k]));
}
}
}
}
// Update is called once per frame
void Update () {
}
}