시간 분 초
using UnityEngine;
using System.Collections;
public class Ex : MonoBehaviour {
// Use this for initialization
void Start () {
int total = 200000;
int day = 0 , hour = 0, min = 0, sec = 0;
int oneday = 24 * 60 * 60;
day = total / oneday;
int left = total - day * oneday;
print("left" + left);
left = total % oneday;
print("left" + left);
hour = left /3600;
print ("hour" + hour);
left = left - hour * 3600;
print ("left = " + left);
min = left/60;
print ("min = " + min);
left = left - min * 60;
print ("left = " + left);
sec = left;
print ("sec= " + sec);
print ("Day =" + day + " " + hour + " " + min + " " + sec);
/*
int onehour = 24 * 60;
hour = (total - oneday) / onehour;
//min = min /
int oneminute = 60;
min = (total - oneday - onehour) / oneminute;
sec = total % 60;
print ("Day =" + day + " " + hour + " " + min + " " + sec);
*/
}
// Update is called once per frame
void Update () {
}
}