알 수 없는 사용자 2014. 4. 5. 09:50

using UnityEngine;

using System.Collections;


public class Ex : MonoBehaviour {

// Use this for initialization

void Start () {

int total = 200000;

int day = 0 , hour = 0, min = 0, sec = 0;

int oneday =  24 * 60 * 60;

day = total / oneday;

int left = total - day * oneday;

print("left" + left);

left = total % oneday;

print("left" + left);

hour = left /3600;

print ("hour" + hour);

left = left - hour * 3600;

print ("left = " + left);

min = left/60;

print ("min = " + min);

left = left - min * 60;

print ("left = " + left);

sec = left;

print ("sec= " + sec);

print ("Day =" + day + " " + hour + " " + min + " " + sec);

/*

int onehour = 24 * 60;

hour = (total - oneday) / onehour;

//min = min / 

int oneminute = 60;

min = (total - oneday - onehour) / oneminute; 

sec = total % 60;

print ("Day =" + day + " " + hour + " " + min + " " + sec);

*/

}

// Update is called once per frame

void Update () {

}

}