Computer Language/유니티
함수 배열
알 수 없는 사용자
2014. 4. 8. 13:13
using UnityEngine;
using System.Collections;
public class ExTriangle : MonoBehaviour {
// Use this for initialization
void Start () {
float[] a = new float[]{1.0f, 2.0f, 3.0f, 4.0f} ;
float s = GetSum (a[0], a[1], a[2], a[3]);
print (s);
float s1;
s1 = GetSum1(a);
print (s1);
}
/*
string GetDay(int day){
if(day == 1)
return "Hello";
else
return "world";
}
*/
float GetSum(float a, float b, float c, float d){
float sum = a + b + c + d;
return sum;
}
float GetSum1(float[] a){
float sum1 = 0;
for(int i = 0; i < a.GetLength(0); i++){
sum1 = sum1 + a[i];
}
return sum1;
}
// Update is called once per frame
void Update () {
}
}