Computer Language/유니티
Target.position.x 에 대한 고찰
알 수 없는 사용자
2014. 4. 29. 14:02
diff = Target.position - transform.position;
diff.x = 0;
diff.y = 0;
Vector3 pos1 = Vector3.zero;
pos1[0] = 30;
pos1[1] = 20;
pos1[2] = 10;
pos1.x = 30;
Target.position = pos1;
//Target.position.Set(30, 0, 0);
Target.position = new Vector3(30, 0, 0);
//Target.position.x = 30; error 요렇게는 못써요..