c# array2
using UnityEngine;
using System.Collections;
using System;
public class chap10_4 : MonoBehaviour {
void Print(int v){
print (string.Format("{0}", v));
}
// Use this for initialization
void Start () {
int[] scores = new int[]{80, 74, 81, 90, 34, 90} ;
foreach(int s in scores)
print (string.Format("{0}", s));
Array.Sort(scores);
Array.ForEach<int>(scores, new Action<int>(Print));
print(string.Format("number of dimensions : {0}", scores.Rank));
print (string.Format("linear Search: 90 is at {0}", Array.IndexOf(scores, 90)));
print (string.Format("Reverse Search: 90 is at {0}", Array.LastIndexOf(scores, 90)));
print(string.Format("Old Length of scores : {0}", scores.Length));
Array.Resize<int>(ref scores, 10);
print(string.Format("Old Length of scores : {0}", scores.Length));
scores[6] = 22;
scores[7] = 77;
Array.ForEach<int>(scores, new Action<int>(Print));
}
// Update is called once per frame
void Update () {
}
}