Computer Language/유니티

z축으로 전진 잔진

알 수 없는 사용자 2014. 4. 29. 14:04


using UnityEngine;

using System.Collections;


public class ExMove2: MonoBehaviour {

public Transform[] target;

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {

/*

if(target[0].transform.position.z < 10.0f)

target[0].transform.position += Vector3.forward * 0.1f;

if(target[1].transform.position.z < 12.0f)

target[1].transform.position += Vector3.forward * 0.1f;

if(target[2].transform.position.z < 14.0f)

target[2].transform.position += Vector3.forward * 0.1f;

if(target[3].transform.position.z < 16.0f)

target[3].transform.position += Vector3.forward * 0.1f;

if(target[4].transform.position.z < 18.0f)

target[4].transform.position += Vector3.forward * 0.1f;

*/

for(int i = 0; i < target.Length; i++)

{

if(target[i].transform.position.z < 10.0f + i * 2)

target[i].transform.position += Vector3.forward * 0.1f;

}

}

}