알 수 없는 사용자 2014. 4. 11. 14:34

    float min = 0;

float max = 10;

float x = 3 * Mathf.Sin (-Time.time); //시계 반대  방향

float z = 3 * Mathf.Cos (-Time.time);

transform.position = new Vector3(x, 0, z);

print ("Time.time" + Time.time);




float y = 3 * Mathf.Sin (Time.time);

x1 = 3 * Time.time;

transform.position = new Vector3(x1, y, 0);