알 수 없는 사용자
2014. 4. 11. 14:34
float min = 0;
float max = 10;
float x = 3 * Mathf.Sin (-Time.time); //시계 반대 방향
float z = 3 * Mathf.Cos (-Time.time);
transform.position = new Vector3(x, 0, z);
print ("Time.time" + Time.time);
float y = 3 * Mathf.Sin (Time.time);
x1 = 3 * Time.time;
transform.position = new Vector3(x1, y, 0);