using UnityEngine;

using System.Collections;


public class newsource : MonoBehaviour {

public int hp;

public float moveSpeed = 10.0f;

public float turnSpeed = 50.0f;

void Awake(){

print ("Awake name = " + name);

}

void OnEnable(){

print ("OnEnabel name = " + name);

}

void OnDisable(){

print ("OnDisable name = " + name);

}

// Use this for initialization

void Start () {

print ("Start name = " + name);

}

void Reset(){

print ("Reset name = " + name);

hp = 20;

}

void FixedUpdate(){

//print ("FixedUpdate = " + Time.deltaTime);

}

// Update is called once per frame

void Update () {

if(Input.GetKey(KeyCode.UpArrow)){

transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

}

if(Input.GetKey(KeyCode.DownArrow)){

transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

}

if(Input.GetKey(KeyCode.LeftArrow)){

transform.Rotate(Vector3.up *-turnSpeed * Time.deltaTime);

}

if(Input.GetKey(KeyCode.RightArrow)){

transform.Rotate(Vector3.up * turnSpeed * Time.deltaTime);

}

if(Input.GetKeyDown(KeyCode.R)){

gameObject.renderer.material.color = Color.red;

}

if(Input.GetKeyDown(KeyCode.G)){

gameObject.renderer.material.color = Color.green;

}

if(Input.GetKeyDown(KeyCode.B)){

gameObject.renderer.material.color = Color.blue;

}

}

}


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