using UnityEngine;

using System.Collections;


/*

 * 1

public class Player : MonoBehaviour {

public float Speed = 1;

public GameObject FirePrefab;

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {

float h = Input.GetAxis("Horizontal");

float v = Input.GetAxis("Vertical");

transform.Translate(Speed * new Vector3(h, 0, v));

if(Input.GetButtonUp("Fire1")){

GameObject particle = Instantiate(FirePrefab, transform.position, Quaternion.identity) as GameObject;

float duration = particle.GetComponent<ParticleSystem>().duration;

Destroy(particle, duration);

}

}

}

*/


 //2

public class Player : MonoBehaviour {

public GameObject FireParticle;

public int Speed;

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {

if(Input.GetKeyDown(KeyCode.Space)){

FireParticle.SetActive(true);

float duration = FireParticle.GetComponent<ParticleSystem>().duration;

Invoke("sleep" , duration);

}

}

void sleep(){

FireParticle.SetActive(false);

}

}


 

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