using UnityEngine;

using System.Collections;

using System;

public class chap9_10 : MonoBehaviour {


// Use this for initialization

void Start () {

DateTime d = new DateTime(2014, 12, 31);

TimeSpan diff = d - DateTime.Now;

DateTime u = DateTime.Now.ToUniversalTime();

DateTime local = DateTime.Now.ToLocalTime();

print(u.ToShortDateString());

print (u.ToShortTimeString());

print ("Left Days to 2014, 12, 31 is" + (int)diff.TotalDays + "Days");

print("universalTime" + u);

print ("localTime" + local);

}

// Update is called once per frame

void Update () {

}

}


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