using UnityEngine;

using System.Collections;


public class ExMove : MonoBehaviour {

Vector3[] pos = new Vector3[5]{new Vector3(5, 0, 0), new Vector3(0, 0, 5), new Vector3(-5, 0, 0), new Vector3(0, 0, 5), new Vector3(0, 5, 0)};  벡터 초기화

// Use this for initialization

void Start () {

// transform.localScale += new Vector3(2, 3, 2) * 2.0f;

}

// Update is called once per frame

void Update () {

//transform.localScale = transform.localScale * 1.001f; 크기를 늘리는 것.

//transform.localScale += new Vector3(0.1f, 0.1f, 0.1f);크기를 늘리는 것.

//transform.localScale = transform.localScale + Vector3.one * 0.01f;크기를 늘리는 것.

if(Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W)) 위쪽 키를 누르면 크기가 증가

transform.localScale = transform.localScale + Vector3.one * 0.01f;

if(Input.GetKey(KeyCode.DownArrow))                                        아래쪽 키를 누르면 크기가 증가

transform.localScale = transform.localScale - Vector3.one * 0.01f;

/*

if(Input.GetKey(KeyCode.LeftArrow))

transform.position += Vector3.left * Time.deltaTime;

if(Input.GetKey(KeyCode.RightArrow))

transform.position += Vector3.right * Time.deltaTime;

*/

}

}


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