using UnityEngine;

using System.Collections;




public class yulgurhyung : MonoBehaviour {

// Use this for initialization

enum Fruits{Orange, Apple, Banana, Strawberry, Grape};

void Start () {

Fruits ft = Fruits.Apple;

switch(ft)

{

case Fruits.Orange:

print();

break;

case Fruits.Apple:

print();

break;

case Fruits.Banana:

print();

break;

case Fruits.Strawberry:

print();

break;

case Fruits.Grape:

print();

break;

}

}

// Update is called once per frame

void Update () {

//print (Fruits.Orange);

// print (Fruits.Grape);

//print (Fruits.Strawberry);

}

}


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