using UnityEngine;

using System.Collections;


class Student {

public string Name;

public int[] Score = new int[3];

public Student(string name, int Score1, int Score2, int Score3){

Name = name;

Score[0] = Score1;

Score[1] = Score2;

Score[2] = Score3;

}

public int Total(){

return Score[0] + Score[1] + Score[2];

}

public int Avg(){

return Total () / 3;

}

public void ShowPrint(){

Debug.Log("Name=" +Name + " Total =" + Total() + " Avg=" + Avg()); 

}

}


public class hamStu : MonoBehaviour {


// Use this for initialization

void Start () {

Student[] student = new Student[3];

student[0] = new Student("ham", 100, 49, 29);

student[1] = new Student("ham1", 100, 49, 509);

student[2] = new Student("ham2", 100, 49, 29);

int max = int.MinValue;

Student maxStudent = null;

for( int i = 0; i < student.Length; i++)

{

if(max < student[i].Avg()){

max = student[i].Avg();

maxStudent = student[i];

}

}

print ("maxStudent");

maxStudent.ShowPrint();

}

// Update is called once per frame

void Update () {

}

}




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