리턴값 void, int, char, float, GameObject, 배열
파라미터 int, char, float, string, 배열
using System.Collections;
public class function : MonoBehaviour {
// Use this for initialization
void Start () {
PrintStar(3, 6);
//PrintNum(3, 6, 2);
}
void PrintStar(int count, int star){
int i, j;
string t;
int num = 0;
for(i = 0; i < count ; i++){
t = " ";
for(j = 0; j < star; j++){
t = t + " " + num;
num = num + 2;
}
print (t);
}
}
void PrintNum(int x, int y, int k){
int i, j;
string t = " ";
int num = 0;
for(i = 0; i < x; i++){
t = " ";
for(j =0; j < y; j++){
t = t + " " + num;
num = num + k;
}
print (t);
}
}
void PrintBrother(int count, int star){
//카운트 x, y
int totalNum = count * star;
string text = " ";
for(int i = 0; i < totalNum; i++){
text += ( i * 2 ) + " ";
if(( i + 1 ) % count == 0)
text += "\n";
}
print (text);
}
float Add(float a, float b, float c){
float sum;
sum = a + b + c;
return sum;
}
// Update is called once per frame
void Update () {
}
}