using UnityEngine;

using System.Collections;


public class test1 : MonoBehaviour {

public int MaxScore;

void Awake(){

//PlayerPrefs.SetInt("HISCORE", 100);

//int highScore = PlayerPrefs.GetInt("HISCORE", 0);

DontDestroyOnLoad(gameObject);

}

// Use this for initialization

void Start () {

MaxScore = 1000;

}

// Update is called once per frame

void Update () {

}

void OnGUI(){

if(GUI.Button(new Rect(10, 10, 300, 100), "score")){

MaxScore += 100;

}

if(GUI.Button(new Rect(10, 150, 190, 100), "next Level")){

if(Application.loadedLevel < Application.levelCount - 1)

Application.LoadLevel(Application.loadedLevel + 1);

//Application.LoadLevelAdditive(Application.loadedLevel + 1);

}

if(GUI.Button(new Rect(200, 150, 190, 100), "prev Level")){

if(1 < Application.loadedLevel){

Application.LoadLevel(Application.loadedLevel - 1);

}

}

if(GUI.Button(new Rect(10, 250, 190, 100), "Retry")){

Application.LoadLevel(Application.loadedLevel);

}

/*

if(GUI.Button(new Rect(200, 250, 190, 100), "Additive")){

Application.LoadLevelAdditive("Test4");

}

*/

if(GUI.Button(new Rect(200, 250, 190, 100), "Additive")){

GameObject npc = GameObject.Find("NPC");

if( npc != null)

Destroy (npc);

Application.LoadLevelAdditive("Common");

}

}

}




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