using System.Collections;

[System.Serializable]

public class ITem{

public int price;

public Vector3 spawnPos;

}

public class Testcube : MonoBehaviour {

[Range(0, 100)]

public int HP = 50;

[HideInInspector]

public int MP = 100;

[SerializeField]

private int AP = 50;

public ITem item;

public Vector3 spawnPos;

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {

}

void OnDrawGizmos(){

Gizmos.color = new Color(255, 0, 0, 127);

for(int x = 0; x < 4; x++){

Gizmos.DrawLine(new Vector3(x, 0, 0), new Vector3(x, 0, 0));

Gizmos.DrawLine(new Vector3(0, x, 0), new Vector3(0, x, 0));

}

Gizmos.DrawIcon(transform.position, "Crab");

Gizmos.DrawSphere(transform.position, 2);

Gizmos.color = Color.blue;

Gizmos.DrawWireSphere(transform.position, 4);

}

}





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