using UnityEngine;
using System.Collections;
public class ExMove2: MonoBehaviour {
public Transform[] target;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
/*
if(target[0].transform.position.z < 10.0f)
target[0].transform.position += Vector3.forward * 0.1f;
if(target[1].transform.position.z < 12.0f)
target[1].transform.position += Vector3.forward * 0.1f;
if(target[2].transform.position.z < 14.0f)
target[2].transform.position += Vector3.forward * 0.1f;
if(target[3].transform.position.z < 16.0f)
target[3].transform.position += Vector3.forward * 0.1f;
if(target[4].transform.position.z < 18.0f)
target[4].transform.position += Vector3.forward * 0.1f;
*/
for(int i = 0; i < target.Length; i++)
{
if(target[i].transform.position.z < 10.0f + i * 2)
target[i].transform.position += Vector3.forward * 0.1f;
}
}
}
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